The fortunate thing about games today is that you don't have to be into C programming in order to make a full-fledged game so it's just a matter of getting to know the program, which is what I've been doing with rpgmaker along with a friend. It's pretty fun and intuitive! I've coded some games in the past in a couple of languages but this is easier.
There are some other programs out therefore focused on visual novel style that I've played with, but the same kind of thing can be done in rpgmaker too. Plus I like waking around and exploring an area. And maybe they can have battle scenes with something.
It came with a lot of DLC packs so there's some default backgrounds, but yes we will need some artists. There's going to be some character art aside from the sprites of course so there's artists needed (I'll fill in some art as placeholders at first). Unless we get someone volunteering to compose which would be really cool, I'll fill the music in with the Free OSTs and royalty free music.
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The fortunate thing about games today is that you don't have to be into C programming in order to make a full-fledged game so it's just a matter of getting to know the program, which is what I've been doing with rpgmaker along with a friend. It's pretty fun and intuitive! I've coded some games in the past in a couple of languages but this is easier.
There are some other programs out therefore focused on visual novel style that I've played with, but the same kind of thing can be done in rpgmaker too. Plus I like waking around and exploring an area. And maybe they can have battle scenes with something.
It came with a lot of DLC packs so there's some default backgrounds, but yes we will need some artists. There's going to be some character art aside from the sprites of course so there's artists needed (I'll fill in some art as placeholders at first). Unless we get someone volunteering to compose which would be really cool, I'll fill the music in with the Free OSTs and royalty free music.